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		<title>PCE Review #11: Barunba</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/12/07/pce-review-11-barunba/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/12/07/pce-review-11-barunba/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 19:13:18 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Barunba]]></category>
		<category><![CDATA[HuCards]]></category>
		<category><![CDATA[imports]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Namco(t)]]></category>
		<category><![CDATA[PCE Reviews]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em ups]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Zap Corp]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1229</guid>
		<description><![CDATA[Game: Barunba Genre: Shoot &#8216;em up Developer: Namco/Zap Corp Publisher: Namcot Format: HuCard Release date: 1990 There are a number of reasons to like this odd, side-scrolling shmup: Its box art is lovely (as is its manual), its bosses are huge and its gameplay offers up a &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/12/07/pce-review-11-barunba/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1229&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/12/barunba_pcengine_frontcover.jpg"><img class="aligncenter size-medium wp-image-1230" title="Barunba_PCEngine_frontcover" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/12/barunba_pcengine_frontcover.jpg?w=300&#038;h=270" alt="" width="300" height="270" /></a></p>
<p style="text-align:center;"><strong>Game:</strong> Barunba<br />
<strong>Genre:</strong> Shoot &#8216;em up<br />
<strong>Developer:</strong> Namco/Zap Corp<br />
<strong>Publisher:</strong> Namcot<br />
<strong>Format:</strong> HuCard<br />
<strong>Release date:</strong> 1990</p>
<p>There are a number of reasons to like this odd, side-scrolling shmup: Its box art is lovely (as is <a href="http://www.thegaygamer.com/2011/10/manual-stimulation-barunba-pc-engine.html#more">its manual</a>), its bosses are huge and its gameplay offers up a few surprises that help it stand out from the pack. Sadly, there are many more reasons to dislike it&#8211;most of which have to do with the aforementioned gameplay. (Two that don&#8217;t: The great majority of the game&#8217;s enemies and backdrops are at best boring and at worst ugly, while its sound effects are the definition of &#8220;grating.&#8221;) Specifically, although the globe-shaped ship gamers control while playing <em><a href="http://www.videogameden.com/hucard.htm?bar">Barunba</a></em> impresses with its rotatable weaponry, the rather cumbersome rotation aspect actually gets in the way more often than not. As such, most folks are likely to keep their guns aimed straight ahead as much as possible. Also, although each of the game&#8217;s five stages are surprisingly extensive (e.g., long), most of them become a drag well before you reach the end. So, with three bullet points in favor of <em><a href="http://www.thebrothersduomazov.com/2009/02/barunba.html">Barunba</a></em> and four against it, what&#8217;s my final verdict on this Namcot-published HuCard? I&#8217;d say it&#8217;s a curiously unique but disappointingly flawed game that&#8217;s worth playing only if you find it on the cheap or if you&#8217;re fairly obsessed with the shoot &#8216;em up genre.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/12/barunba_pcengine_backcover.jpg"><img class="aligncenter size-medium wp-image-1231" title="Barunba_PCEngine_backcover" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/12/barunba_pcengine_backcover.jpg?w=300&#038;h=267" alt="" width="300" height="267" /></a></p>
<p><strong>See also:</strong> <a href="http://en.wordpress.com/tag/pce-reviews/" target="_blank">Previous PCE Reviews</a></p>
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		<title>Second chances: Fantasy Zone</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/11/08/second-chances-fantasy-zone/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/11/08/second-chances-fantasy-zone/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 05:16:08 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Fantasy Zone]]></category>
		<category><![CDATA[HuCards]]></category>
		<category><![CDATA[NEC Avenue]]></category>
		<category><![CDATA[PC Engine]]></category>
		<category><![CDATA[Second Chances]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1077</guid>
		<description><![CDATA[I know a lot of people who absolutely love Fantasy Zone. Until recently, though, I didn&#8217;t share their adoration of this arcade classic. Oh, I wanted to. After all, it was made by the folks at Sega (always a positive in &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/11/08/second-chances-fantasy-zone/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1077&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I know a lot of people who absolutely love <em><a href="http://en.wikipedia.org/wiki/Fantasy_Zone">Fantasy Zone</a></em>. Until recently, though, I didn&#8217;t share their adoration of this arcade classic.</p>
<p>Oh, I wanted to. After all, it was made by the folks at Sega (always a positive in my book&#8211;well, as long as we&#8217;re talking pre-2002 Sega) and it&#8217;s chock-full of color. Also, I&#8217;ve always been fond of the game&#8217;s oddly named protagonist, a sentient spaceship who answers to Opa-Opa.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/faz02.gif"><img class="aligncenter size-full wp-image-1218" title="faz02" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/faz02.gif?w=500" alt=""   /></a></p>
<p>So, what&#8217;s kept me from lusting after this pastel-splashed shmup? Its controls were the biggest hurdle&#8211;in particular, Opa-Opa&#8217;s odd sense of gravity and momentum that takes some getting used to if you were brought up, as I was, on more traditional side-scrolling shoot &#8216;em ups, like <em>Darius</em>, <em>Gradius</em> or <em>R-Type</em>.</p>
<p>Another control-centric issue that has long impeded my ability to accept <em><a href="http://hardcoregaming101.net/fantasyzone/fantasyzone.htm">Fantasy Zone</a></em> into my heart: Dealing with the aforementioned issues while taking out the game&#8217;s thieving enemy forces is the definition of challenging.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/faz031.gif"><img class="aligncenter size-full wp-image-1223" title="faz03" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/faz031.gif?w=500" alt=""   /></a></p>
<p>A few weeks ago, after reading through <a href="http://www.thebrothersduomazov.com/2009/02/fantasy-zone.html">The Brothers Duomazov&#8217;s review of the PC Engine version</a> for what must have been the hundredth time, I decided to erase my previous opinions of the game from my memory and give it a second (maybe third) chance.</p>
<p>Although I&#8217;d be lying if I said this latest experience with <em>Fantasy Zone</em> was smooth sailing, er, flying, from the get-go, I&#8217;d also be lying if I said I didn&#8217;t enjoy the title a lot more than I had in the past. Sure, I died a lot&#8211;I&#8217;m pretty sure I saw the &#8220;game over&#8221; screen too many times to count before I made it to the second stage&#8211;but I didn&#8217;t much care thanks to my newly minted appreciation of the game&#8217;s uniqueness (not to mention its odd, and other-worldly, assortment of environments and enemies).</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/faz04.gif"><img class="aligncenter size-full wp-image-1219" title="faz04" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/faz04.gif?w=500" alt=""   /></a></p>
<p>Can it now be said that I, too, adore <em><a href="http://www.videogameden.com/hucard.htm?faz">Fantasy Zone</a></em>? Yes, I think it can. As for whether it also can be said that I&#8217;m any good at it, though, is another conversation entirely.</p>
<p><strong>See also:</strong> <a href="http://iwasateenagepcenginefan.wordpress.com/2010/09/30/second-chances/" target="_blank">Previous &#8216;second chances&#8217; posts</a></p>
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		<title>Three more PC Engine games I want to like, but can&#8217;t</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/11/03/three-more-pc-engine-games-i-want-to-like-but-cant/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/11/03/three-more-pc-engine-games-i-want-to-like-but-cant/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 19:05:18 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Deep Blue]]></category>
		<category><![CDATA[HuCards]]></category>
		<category><![CDATA[imports]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Marchen Maze]]></category>
		<category><![CDATA[Namco(t)]]></category>
		<category><![CDATA[Pack-in Video]]></category>
		<category><![CDATA[Sunsoft]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1079</guid>
		<description><![CDATA[A few weeks ago, I published a post about three Namcot-made PC Engine games that I want to like but can&#8217;t. Well, here are three more such games&#8211;although, in this case, only one of them was produced by the folks &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/11/03/three-more-pc-engine-games-i-want-to-like-but-cant/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1079&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, I published a post about three Namcot-made PC Engine games that I want to like but can&#8217;t. Well, here are three more such games&#8211;although, in this case, only one of them was produced by the folks responsible for <em>Pac-Man</em>.</p>
<p><strong>1. <em><a href="http://www.thebrothersduomazov.com/2009/02/batman.html">Batman</a></em></strong> (1990)</p>
<p><strong>Why I want to like it:</strong> It&#8217;s a Batman game. Duh! Also, I rather like the look of the Batman sprite and the top-down view of the action&#8211;a welcome change from all of the side-scrolling efforts (like <a href="http://en.wikipedia.org/wiki/Batman_(Nintendo_Entertainment_System)">this one</a> and <a href="http://www.segagagadomain.com/megadrive/batman.htm">this one</a>) that flooded the market following the success of <a href="http://en.wikipedia.org/wiki/Batman_(1989_film)">Tim Burton&#8217;s 1989 film</a>.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/bat1.png"><img class="aligncenter size-full wp-image-1212" title="bat1" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/bat1.png?w=500" alt=""   /></a></p>
<p><strong>Why I can&#8217;t:</strong> It&#8217;s pretty darn boring. It starts off well enough, but after a few levels your eyes glaze over (or at least mine did) due to this Sunsoft-developed title&#8217;s dreary, repetitive environs and yawn-inducing gameplay.</p>
<p><strong>2. <em><a href="http://magweasel.com/2009/12/04/i-love-the-pc-engine-deep-blue/">Deep Blue</a></em></strong> (1989)</p>
<p><strong>Why I want to like it:</strong> Well, there&#8217;s <a href="http://www.pcengine.co.uk/Images-Covers/COVER-Deep_Blue.jpg">the game&#8217;s box art</a>, for starters, which intriguingly shows a fish-shaped ship firing at a gigantic octopus. And then there are its in-game graphics, which are&#8211;in screenshots, at least&#8211;similarly intriguing thanks to their gritty, somewhat-realistic sheen.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/deb03.gif"><img class="aligncenter size-full wp-image-1213" title="deb03" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/deb03.gif?w=500" alt=""   /></a></p>
<p><strong>Why I can&#8217;t:</strong> Unfortunately, those gritty, somewhat-realistic graphics are awfully repetitive in action. That&#8217;s the least of this Pack-in-Video-made title&#8217;s problems, though. Much more offensive than its graphics is its gameplay, which pits your slow, underpowered fish-sub against hordes of speedy, zig-zagging gill-breathers that are nearly impossible to avoid.</p>
<p><strong>3. <em><a href="http://www.videogameden.com/hucard.htm?mma">Marchen Maze</a></em></strong> (1990)</p>
<p><strong>Why I want to like it:</strong> Anyone who has been visiting this blog for more than a day or so likely knows I&#8217;m a sucker for cute games. Well, this <em>Alice in Wonderland</em>-esque release definitely fits into that category thanks to its bubble-blowing, pigtailed protagonist and a cast of &#8220;baddies&#8221; that include sunglasses-wearing mushrooms and pink, wind-up-toy penguins.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/mma01.gif"><img class="aligncenter size-full wp-image-1214" title="mma01" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/11/mma01.gif?w=500" alt=""   /></a></p>
<p><strong>Why I can&#8217;t:</strong> This game may be cute, but it&#8217;s no cakewalk. In fact, it&#8217;s frustratingly&#8211;and often cheaply&#8211;challenging. You&#8217;re constantly being barraged with bullets and other obstacles that send you over the brink (each stage is a platform that floats in space) and eat up one of your precious lives.</p>
<p>It should be noted that none of the above-mentioned games are terrible. On the contrary, each of them contain one or two or even three elements (such as graphics, music or overall concept) that make me think they could be completely enjoyable&#8211;if only they didn&#8217;t contain a number of flaws, too.</p>
<p><strong>See also:</strong> &#8217;<a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/04/three-pc-engine-games-i-want-to-like-but-cant/" target="_blank">Three PC Engine games I want to like, but can&#8217;t</a>&#8216;</p>
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		<title>You don&#8217;t look a day over 20, PC Engine</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/10/30/you-dont-look-a-day-over-20-pc-engine/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/10/30/you-dont-look-a-day-over-20-pc-engine/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 19:11:14 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Air Zonk]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[Electronic Gaming Monthly]]></category>
		<category><![CDATA[Final Match Tennis]]></category>
		<category><![CDATA[GamePro]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[Parasol Stars]]></category>
		<category><![CDATA[PC Engine]]></category>
		<category><![CDATA[photos]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1198</guid>
		<description><![CDATA[The PC Engine is celebrating its 24th birthday today. For those of you who are a bit mathematically challenged, that means the sleek little system was &#8220;born&#8221; on Oct. 30, 1987. I&#8217;m sure I&#8217;ve told this story before, but in case I haven&#8217;t: &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/30/you-dont-look-a-day-over-20-pc-engine/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1198&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.flickr.com/photos/bochalla/sets/72157625738224054/">PC Engine</a> is celebrating its 24th birthday today.</p>
<p>For those of you who are a bit mathematically challenged, that means the sleek little system was &#8220;born&#8221; on Oct. 30, 1987.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/pcengine.jpg"><img class="aligncenter size-medium wp-image-1207" title="pcengine" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/pcengine.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p>I&#8217;m sure I&#8217;ve told this story before, but in case I haven&#8217;t: I&#8217;ve been interested in (some would say obsessed with) this console ever since I laid eyes on it in an early issue of either <em><a href="http://www.flickr.com/photos/bochalla/4002410346/in/set-72157605940646216/">Electronic Gaming Monthly</a></em> or <em><a href="http://www.flickr.com/photos/bochalla/4558851997/in/set-72157605940646216/">GamePro</a></em> magazine.</p>
<p>Although I acquired a <a href="http://en.wikipedia.org/wiki/TurboGrafx-16">TurboGrafx-16</a> shortly after it was released, I didn&#8217;t add a PC Engine to my collection until two years ago.</p>
<p>It should go without saying that the system is now one of my most-treasured pieces of gaming paraphernalia.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/pcenginegames.jpg"><img class="aligncenter size-medium wp-image-1208" title="pcenginegames" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/pcenginegames.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p>Anyway, please join me in raising an imaginary glass of bubbly to the &#8220;little white wonder,&#8221; as I like to call the PC Engine, for surviving its awkward teen years and for blossoming into the beautiful 24-year-old we know and love today.</p>
<p>Also, join me in playing a few of its most noteworthy games. Some of the ones I&#8217;m planning to spend time with this afternoon: <em><a href="http://www.videogameden.com/hucard.htm?azo">Air Zonk</a></em> (aka <em>PC Denjin</em>), <em>Bomberman &#8217;94</em>, <em>Final Match Tennis</em> and <em><a href="http://www.thebrothersduomazov.com/2009/06/parasol-stars.html">Parasol Stars</a></em>.</p>
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		<title>PCE Review #10: Street Fighter II&#8217; Champion Edition</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/10/24/pce-review-10-street-fighter-ii-champion-edition/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/10/24/pce-review-10-street-fighter-ii-champion-edition/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 23:53:27 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[beat 'em up]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[HuCards]]></category>
		<category><![CDATA[imports]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[NEC Home Electronics]]></category>
		<category><![CDATA[PCE Reviews]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Street Fighter II CE]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1024</guid>
		<description><![CDATA[Game: Street Fighter II&#8217; Champion Edition Genre: Fighting Developer: Capcom Publisher: NEC Home Electronics Format: HuCard Release date: 1993 Nowadays, this port is the definition of &#8220;meh-worthy,&#8221; thanks in large part to Capcom&#8217;s milking of the Street Fighter franchise. Back in the &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/24/pce-review-10-street-fighter-ii-champion-edition/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1024&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/streetfigheriice_pcengine_front.jpg"><img class="aligncenter size-full wp-image-1184" title="StreetFigherIICE_PCEngine_front" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/streetfigheriice_pcengine_front.jpg?w=500" alt=""   /></a></p>
<p style="text-align:center;"><strong>Game:</strong> Street Fighter II&#8217; Champion Edition<br />
<strong>Genre:</strong> Fighting<br />
<strong>Developer:</strong> Capcom<br />
<strong>Publisher:</strong> NEC Home Electronics<br />
<strong>Format:</strong> HuCard<br />
<strong>Release date:</strong> 1993</p>
<p>Nowadays, <a href="http://www.pcengine.co.uk/HTML_Games/Street_Fighter_II.htm">this port</a> is the definition of &#8220;meh-worthy,&#8221; thanks in large part to Capcom&#8217;s milking of the <em>Street Fighter</em> franchise. Back in the day, though, it was a marvel, as it proved, once and for all, that NEC&#8217;s pint-sized&#8211;and basically 8-bit&#8211;PC Engine could compete graphically with its 16-bit competitors (those being the Mega Drive and Super Famicom, of course). Admittedly, the music and sound effects took a pretty big hit in the transition from arcade to (20-Megabit) HuCard, but everything else is pretty much spot-on&#8211;it even includes the barrel-breaking bonus stage that was cut from the Super Fami version of the game. All that said, I rarely play <a href="http://www.thebrothersduomazov.com/2009/10/street-fighter-ii-champion-edition.html"><em>Street Fighter II&#8217; Champion Edition</em></a>. In part, that&#8217;s because I&#8217;m not the world&#8217;s biggest fan of one-on-one fighting games, but it&#8217;s also because I have yet to pick up the six-button controller that was released alongside this title and is a required purchase if you want to get any enjoyment out of it at all.</p>
<p style="text-align:center;"><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/streetfigheriice_pcengine_back.jpg"><img class="aligncenter size-full wp-image-1185" title="StreetFigherIICE_PCEngine_back" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/streetfigheriice_pcengine_back.jpg?w=500" alt=""   /></a></p>
<p><strong>See also:</strong> <a href="http://en.wordpress.com/tag/pce-reviews/" target="_blank">Previous PCE Reviews</a></p>
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		<title>China Warrior + Takahashi Meijin + a quartet of turtles = one awesome PC Engine commercial</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/10/20/china-warrior-takahashi-meijin-a-quartet-of-turtles-one-awesome-pc-engine-commercial/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/10/20/china-warrior-takahashi-meijin-a-quartet-of-turtles-one-awesome-pc-engine-commercial/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 15:08:23 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1125</guid>
		<description><![CDATA[True story: I&#8217;ve never played Hudson&#8217;s China Warrior (The Kung Fu in Japan). I&#8217;m actually planning to right that wrong soon, but until that day arrives I&#8217;ll have to content myself by watching and re-watching the following commercial, which features, &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/20/china-warrior-takahashi-meijin-a-quartet-of-turtles-one-awesome-pc-engine-commercial/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1125&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>True story: I&#8217;ve never played Hudson&#8217;s <em>China Warrior</em> (<em><a href="http://magweasel.com/2009/05/21/i-love-the-pc-engine-the-kung-fu/" target="_blank">The Kung Fu</a></em> in Japan).</p>
<p>I&#8217;m actually planning to right that wrong soon, but until that day arrives I&#8217;ll have to content myself by watching and re-watching the following commercial, which features, at one point, Takahashi Meijin and a quartet of toy turtles.</p>
<span style="text-align:center; display: block;"><a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/20/china-warrior-takahashi-meijin-a-quartet-of-turtles-one-awesome-pc-engine-commercial/"><img src="http://img.youtube.com/vi/tjwdBzlY7EI/2.jpg" alt="" /></a></span>
<p>Hopefully it&#8217;s made clear to folks who understand Japanese why <a href="http://en.wikipedia.org/wiki/Takahashi_Meijin" target="_blank">the &#8220;16 shots per second&#8221; star</a> is shown, in a commercial that&#8217;s supposed to prompt gamers to run out and buy a side-scrolling brawler, sitting atop said reptiles?</p>
<p><strong>See also:</strong> <a href="http://iwasateenagepcenginefan.wordpress.com/tag/commercials/" target="_blank">Other posts about PC Engine commercials</a></p>
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		<title>Barunba the game may suck, but Barunba the manual does not</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/10/16/barunba-the-game-may-suck-but-barunba-the-manual-does-not/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/10/16/barunba-the-game-may-suck-but-barunba-the-manual-does-not/#comments</comments>
		<pubDate>Sun, 16 Oct 2011 20:05:57 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Barunba]]></category>
		<category><![CDATA[HuCards]]></category>
		<category><![CDATA[instruction manuals]]></category>
		<category><![CDATA[manuals]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Namco(t)]]></category>

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		<description><![CDATA[I&#8217;ve voiced my dissatisfaction with the gameplay featured in Namcot&#8217;s horizontal shmup, Barunba, before (in this post, for example), but what I haven&#8217;t expressed previously, as far as I&#8217;m aware, is my fondness for that much-maligned HuCard&#8217;s instruction manual. That &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/16/barunba-the-game-may-suck-but-barunba-the-manual-does-not/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1043&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve voiced my dissatisfaction with the gameplay featured in Namcot&#8217;s horizontal shmup, <em>Barunba</em>, before (<a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/04/three-pc-engine-games-i-want-to-like-but-cant/" target="_blank">in this post</a>, for example), but what I haven&#8217;t expressed previously, as far as I&#8217;m aware, is my fondness for that much-maligned HuCard&#8217;s instruction manual.</p>
<p>That fondness begins, of course, with said instruction manual&#8217;s cover image (below, right), which shows <em><a href="http://www.videogameden.com/hucard.htm?bar" target="_blank">Barunba</a></em>&#8216;s always-grinning protagonist gunning his way through a plethora of what appear to be crimson-tinged baddies.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_manual_frontbackcover.jpg"><img class="aligncenter size-full wp-image-1140" title="Barunba_manual_frontbackcover" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_manual_frontbackcover.jpg?w=500&#038;h=253" alt="" width="500" height="253" /></a></p>
<p>I have to admit, I originally thought the protagonist was piloting his bubble-shaped ship through the innards of another human being, a la Psygnosis&#8217; <em><a href="http://en.wikipedia.org/wiki/Microcosm_(video_game)" target="_blank">Microcosm</a></em>. (I didn&#8217;t realize the red blobs in the background were the exteriors of a couple of creatures rather than their interiors, obviously.)</p>
<p>Anyway, the manual&#8217;s first two pages can be seen below. I&#8217;m guessing they detail the main character&#8217;s (and his ship&#8217;s) colorful back story, or something like that.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages23.jpg"><img class="aligncenter size-full wp-image-1141" title="Barunba_PCEngine_manual_pages23" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages23.jpg?w=500&#038;h=256" alt="" width="500" height="256" /></a></p>
<p>The next pages, on the other hand, seem to describe the many components of the game&#8217;s globe-shaped ship.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages45.jpg"><img class="aligncenter size-full wp-image-1142" title="Barunba_PCEngine_manual_pages45" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages45.jpg?w=500&#038;h=254" alt="" width="500" height="254" /></a></p>
<p><em><a href="http://www.thebrothersduomazov.com/2009/02/barunba.html" target="_blank">Barunba</a></em>&#8216;s main madman is exposed in the next set of pages. Who&#8217;s that brute behind him? It&#8217;s unlikely I&#8217;ll ever find out, as I find the game as boring as unadorned oatmeal.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages67.jpg"><img class="aligncenter size-full wp-image-1143" title="Barunba_PCEngine_manual_pages67" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages67.jpg?w=500&#038;h=255" alt="" width="500" height="255" /></a></p>
<p>Speaking of boring, you may as well skip the manual&#8217;s next few pages. Thankfully, they&#8217;re the only yawn-inducing ones.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages89.jpg"><img class="aligncenter size-full wp-image-1144" title="Barunba_PCEngine_manual_pages89" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pages89.jpg?w=500&#038;h=254" alt="" width="500" height="254" /></a></p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pg1011.jpg"><img class="aligncenter size-full wp-image-1145" title="Barunba_PCEngine_manual_pg1011" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pg1011.jpg?w=500&#038;h=254" alt="" width="500" height="254" /></a></p>
<p>You know, if <em><a href="http://www.pcengine.co.uk/HTML_Games/Barunba.htm" target="_blank">Barunba</a></em>&#8216;s in-game sprites even partially resembled the illustrations shared on the following pages it would be a far more interesting experience, in my opinion. But would it be a more enjoyable one? Probably not.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pg1213.jpg"><img class="aligncenter size-full wp-image-1146" title="Barunba_PCEngine_manual_pg1213" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pg1213.jpg?w=500&#038;h=253" alt="" width="500" height="253" /></a></p>
<p>Alas, these are the manual&#8217;s last few pages. They wrap things up on a high note, though, thanks in large part to that image on the right, which shows the game&#8217;s protagonist (what is his name, anyway?) battling a boss who looks as though he could be related to <em>Metroid</em>&#8216;s <a href="http://metroid.wikia.com/wiki/Ridley" target="_blank">Ridley</a>.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pg1415.jpg"><img class="aligncenter size-full wp-image-1147" title="Barunba_PCEngine_manual_pg1415" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/barunba_pcengine_manual_pg1415.jpg?w=500&#038;h=253" alt="" width="500" height="253" /></a></p>
<p>So, there you have it: Ample evidence that just because a game sucks its instruction manual doesn&#8217;t have to follow suit.</p>
<p><em>Note: This post will soon be published on <a href="http://www.thegaygamer.com/" target="_blank">my general gaming blog</a> as part of that site&#8217;s &#8220;Manual Stimulation&#8221; (ha ha) series. Don&#8217;t worry, any future installments that relate to the PC Engine will be published here first.</em></p>
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			<media:title type="html">bochalla</media:title>
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		<title>Taiko no Tatsujin amigurumi + PC Engine controller = one adorable photo</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/10/12/taiko-no-tatsujin-amigurumi-pc-engine-controller-one-adorable-photo/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/10/12/taiko-no-tatsujin-amigurumi-pc-engine-controller-one-adorable-photo/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 23:26:48 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[amigurumi]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Core Grafx]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[fluff]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[Spelinnea]]></category>
		<category><![CDATA[Taiko no Tatsujin]]></category>
		<category><![CDATA[WadaDon]]></category>
		<category><![CDATA[yarn]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1064</guid>
		<description><![CDATA[How&#8217;s this for a fluff post? Actually, &#8220;fluff&#8221; takes on two meanings in this particular instance, as not only is this kind of a throw-away post (aka &#8220;a piece of pure fluff&#8220;), but it also focuses on something that&#8217;s literally &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/12/taiko-no-tatsujin-amigurumi-pc-engine-controller-one-adorable-photo/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1064&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>How&#8217;s this for a fluff post?</p>
<p>Actually, &#8220;fluff&#8221; takes on two meanings in this particular instance, as not only is this kind of a throw-away post (aka &#8220;<a href="http://dictionary.reference.com/browse/fluff" target="_blank">a piece of pure fluff</a>&#8220;), but it also focuses on something that&#8217;s literally fluffy: Yarn.</p>
<p>Specifically, it focuses on the adorable <em>Taiko no Tatsujin</em> <a href="http://en.wikipedia.org/wiki/Amigurumi" target="_blank">amigurumi</a> (below) that was stitched together by blogger <a href="http://spelinnea.wordpress.com/2011/09/18/wadadon-fran-taiko-no-tatsujin-amigurumi-med-monster/" target="_blank">Spelinnea</a>.</p>
<p style="text-align:center;"><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/taikodrum_pce.jpg"><img class="aligncenter size-full wp-image-1114" title="taikodrum_pce" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/taikodrum_pce.jpg?w=500" alt=""   /></a></p>
<p>I&#8217;m sharing this photo here, of course, because the crocheted <em><a href="http://en.wikipedia.org/wiki/Taiko_no_Tatsujin" target="_blank">Taiko</a></em> drum (WadaDon) in question is holding a PC Engine Core Grafx controller.</p>
<p>To see more photos of this fuzzy PC Engine fan, check out <a href="http://spelinnea.wordpress.com/2011/09/18/wadadon-fran-taiko-no-tatsujin-amigurumi-med-monster/" target="_blank">this post</a> on Spelinnea&#8217;s blog.</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">bochalla</media:title>
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		<title>Halloween-ish HuCards (and CDs)</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/10/10/halloween-ish-hucards/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/10/10/halloween-ish-hucards/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 16:17:47 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Cotton]]></category>
		<category><![CDATA[Dracula X]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[Horror Story]]></category>
		<category><![CDATA[imports]]></category>
		<category><![CDATA[Jigoku Meguri]]></category>
		<category><![CDATA[Laplace no Ma]]></category>
		<category><![CDATA[Mizubaku Daibouken]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Splatterhouse]]></category>
		<category><![CDATA[Taito]]></category>

		<guid isPermaLink="false">http://iwasateenagepcenginefan.wordpress.com/?p=1037</guid>
		<description><![CDATA[It&#8217;s that time of year again&#8211;i.e., the time of year when I spend way too much time searching for games that will put me in a Halloween mood. Thankfully, a good number of such games were released for the PC &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/10/halloween-ish-hucards/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1037&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year again&#8211;i.e., the time of year when I spend way too much time searching for games that will put me in a Halloween mood.</p>
<p>Thankfully, a good number of such games were released for the PC Engine during its heyday. Here are the ones I&#8217;ll be playing (or be thinking of playing, at least) in the run-up to this year&#8217;s All Hallows&#8217; Eve:</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/cot7.png"><img class="aligncenter size-full wp-image-1054" title="cot7" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/cot7.png?w=500" alt=""   /></a></p>
<p><strong><em><a href="http://www.videogameden.com/cdrom.htm?cot" target="_blank">Cotton</a> </em></strong>(Hudson Soft/Success, 1993)&#8211;There are two main reasons this cute shmup would earn a regular spot in my PC Engine Super CD-ROM2 system over the next few weeks if I still owned a copy of it: 1) It stars a broom-riding witch who has to fly through all sorts of dark and dreary environs in order to collect a bunch of missing gems, and 2) Said witch is obsessed with candy. Really, it&#8217;s the perfect game for such a spooky-and-sweet season.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/drx01.gif"><img class="aligncenter size-full wp-image-1055" title="drx01" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/drx01.gif?w=500" alt=""   /></a></p>
<p><strong><em><a href="http://www.pcengine.co.uk/HTML_Games/Dracula_X.htm" target="_blank">Dracula X: Chi no Rondo</a></em></strong> (Konami, 1993)&#8211;I couldn&#8217;t very well create a list like this and not include on it a game that not only features Dracula&#8217;s name in its title but also features said vampire as its main villain, could I? I&#8217;d mention <em>Dracula X</em> here even if it didn&#8217;t involve that old bloodsucker, though&#8211;thanks in no small part to its <em>Thriller</em>-meets-<em>Sleepy</em> <em>Hollow</em> opening slavo.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/bon01.gif"><img class="aligncenter size-full wp-image-1056" title="bon01" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/bon01.gif?w=500" alt=""   /></a></p>
<p><strong><em><a href="http://www.videogameden.com/hucard.htm?bon" target="_blank">Jigoku Meguri</a></em></strong> (Taito, 1990)&#8211;True story: I used to rather dislike this pixelated platformer, which follows a portly monk as he makes a perilous trek through hell. I changed my tune after giving it another try a month or so ago (expect to see a post about this epiphanic experience soon), though, and now consider it to be an appreciably dour counterpoint to a similar-yet-much-more-cheerful Taito-developed title: <em><a href="http://www.thebrothersduomazov.com/2010/04/mizubaku-daibouken-liquid-kids.html">Mizubaku Daibouken</a></em>.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/splat7.png"><img class="aligncenter size-full wp-image-1057" title="splat7" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/splat7.png?w=500" alt=""   /></a></p>
<p><strong><em><a href="http://www.thebrothersduomazov.com/2009/12/splatterhouse.html" target="_blank">Splatterhouse</a> </em></strong>(Namcot, 1990)&#8211;The protagonist of this bloody beat &#8216;em up looks like <em>Friday the 13th</em>&#8216;s Jason Voorhees. That alone makes me want to play it this time of year. The game&#8217;s grotesque baddies&#8211;like the chainsaw-weidling dude showcased in the screenshot above&#8211;and creepy soundtrack are just the blood-spattered icing on this ghoulishly rotten (in a good way) cake.</p>
<p>I&#8217;d add NEC Avenue&#8217;s <em><a href="http://www.videogameden.com/cdrom.htm?hos" target="_blank">Horror Story</a></em> and Human&#8217;s <em><a href="http://kimimisblog.blogspot.com/2011/06/laplace-no-ma.html" target="_blank">Laplace no Ma</a></em>, a supposedly terror-ific dungeon crawler, to this list, but I&#8217;ve never played the former (important if I&#8217;m to know whether or not it&#8217;ll put me in a Halloween mood) and I don&#8217;t understand the language (Japanese) that&#8217;s likely required to make it through the latter.</p>
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		<title>PCE Review #9: Wonder Momo</title>
		<link>http://iwasateenagepcenginefan.wordpress.com/2011/10/06/pce-review-9-wonder-momo/</link>
		<comments>http://iwasateenagepcenginefan.wordpress.com/2011/10/06/pce-review-9-wonder-momo/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 05:56:42 +0000</pubDate>
		<dc:creator>bochalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad games]]></category>
		<category><![CDATA[beat 'em up]]></category>
		<category><![CDATA[HuCards]]></category>
		<category><![CDATA[imports]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Namco(t)]]></category>
		<category><![CDATA[PC Engine]]></category>
		<category><![CDATA[PCE Reviews]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Wonder Momo]]></category>

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		<description><![CDATA[Game: Wonder Momo Genre: Beat &#8216;em up Developer: Namcot Publisher: Namcot Format: HuCard Release date: 1989 This game&#8217;s cover art is cute, as are its title and between-stage screens. Also, its main theme is appreciably jaunty, with a Mega Man-esque quality &#8230; <a href="http://iwasateenagepcenginefan.wordpress.com/2011/10/06/pce-review-9-wonder-momo/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iwasateenagepcenginefan.wordpress.com&amp;blog=13431541&amp;post=1049&amp;subd=iwasateenagepcenginefan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/wondermomo-pcengine-frontcover.jpg"><img class="aligncenter size-full wp-image-1066" title="WonderMomo--PCEngine--frontcover" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/wondermomo-pcengine-frontcover.jpg?w=500" alt=""   /></a></p>
<p style="text-align:center;"><strong>Game:</strong> Wonder Momo<br />
<strong>Genre:</strong> Beat &#8216;em up<br />
<strong>Developer:</strong> Namcot<br />
<strong>Publisher:</strong> Namcot<br />
<strong>Format:</strong> HuCard<br />
<strong>Release date:</strong> 1989</p>
<p style="text-align:left;">This game&#8217;s cover art is cute, as are its title and between-stage screens. Also, its main theme is appreciably jaunty, with a <em>Mega Man</em>-esque quality to it. Oh, and I basically got it for free (the person from whom I bought my PC Engine threw six games, including this one, into the package before shipping it). Sadly, those are the only positive things I can say about this particular HuCard. I have plenty of negative things to say about it, though. For starters, let&#8217;s go back to those graphics I mentioned in the first sentence of this write-up. Although I&#8217;d be hard-pressed to call them terrible, I have no such problem calling them antiquated and boring&#8211;especially when it comes to <em><a href="http://www.thebrothersduomazov.com/2009/03/wonder-momo.html" target="_blank">Wonder Momo</a></em>&#8216;s yawn-enducing backgrounds. As bad as the game&#8217;s visuals are, though, they&#8217;re works of art compared to its gameplay, which consists of the titular Momo high-kicking and jump-kicking one ambling, odd-looking enemy after another until she&#8217;s beaten enough of them to be whisked off to the next, claustrophobic stage. Every once in a while, a tornado whirls its way onto the scene, and if Momo touches it she turns into, well, I guess she turns into Wonder Momo. Regardless, she puts on a helmut, a pair of boots and wields some sort of hula-hoop-like weapon&#8211;and winds up barely more powerful than she was as Regular Ol&#8217; Momo. Toss all of the above complaints into a blender and what do you get? You guessed it: A crappy beat &#8216;em up that only should be added to your collection if your aim is to own each and every HuCard. Everyone else should avoid it like a pixelated plague.</p>
<p><a href="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/wondermomo-pcengine-backcover.jpg"><img class="aligncenter size-full wp-image-1067" title="WonderMomo--PCEngine--backcover" src="http://iwasateenagepcenginefan.files.wordpress.com/2011/10/wondermomo-pcengine-backcover.jpg?w=500" alt=""   /></a></p>
<p><strong>See also:</strong> <a href="http://en.wordpress.com/tag/pce-reviews/" target="_blank">Previous PCE Reviews</a></p>
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