I’m not sure why, but I have a distinct memory of buying, in late 1991, an issue of Super Gaming magazine from the Electronics Boutique in our local mall and then flipping through said magazine while walking around the mall with my parents and older brother.
At some point during that leisurely stroll, I stumbled upon the following preview:
I’m not sure I’ve wanted a game as much as I wanted Tengai Makyo II in the moments–and days and weeks and months and years–following that discovery.
Sadly, Hudson’s mammoth RPG never made it stateside, despite the promises of many game publishers and magazine writers. Thankfully, a rather detailed walkthrough of the game can be found at gamefaqs.com, so if I ever get the PC Engine CD-ROM2 attachment–and a copy of Tengai Makyo II–I’ll finally be able to give it a go.
The folks at the long-defunct Working Designs made a lot of great decisions during the 16-bit era. Among them: Their decision to localize (for North American TurboGrafx-16 owners) Telenet’s PC Engine RPG, Cosmic Fantasy 2.
One of their not-so-great decisions: Using the following piece of art to promote said RPG.
The ad above appeared in the April/May 1992 issue of TurboPlay magazine. Unfortunately, the art featured in the ad also appeared on the game’s cover.
Is it any wonder the game wasn’t able to achieve the sales or status of, say, Lunar: The Silver Star, another of Working Design’s 16-bit-era releases?
You know, I’ve always wondered why the folks at Taito (and, later, Working Designs) didn’t do more to play up the fact that Parasol Stars, one of my all-time favorite PC Engine games, was supposed to be the third game in the famed Bubble Bobble series.
Sure, they mentioned that fact in a subtitle (as seen in the ad, which appeared in an old issue of the American TurboPlay magazine, below), but said subtitle is so small and subtle that it’s all but lost in the cacophony that surrounds it.
Maybe the brass at Taito decided against trumpeting Parasol Star‘s connection to that classic series because it wasn’t created by Fukio Mitsuji, the man behind both Bubble Bobble and Rainbow Islands (aka “The Story of Bubble Bobble 2”)? I guess we’ll never know.
Of all the games on my lengthy “HuCard wish list,” Namco(t)’s Obocchama Kun has, thus far, been the most bashful when it comes to showing its face on eBay.
In fact, the only “complete” (case + manual + slipcase) version of the game I’ve found on the popular auction site–until last night, that is–is used and goes for $45. Uh, no thanks.
So what changed late last night? Well, for starters, I came across a new, sealed copy of the title. Of course, that wouldn’t have meant much if the seller had attached a $60 (or higher) price tag to it, but thankfully that wasn’t the case. Actually, it was quite the opposite–the seller was asking for just $22. Score!
As excited as I am about my most recent acquisition, I think my wallet and I need to take a bit of a break from eBay.
I don’t know about you, but I’m very much a “try before you buy” kind of guy when it comes to games. At the very least, I like to see a game in action–in person is great, but via video will do–before I spend my hard-earned cash on it.
When it comes to PC Engine games, though, I often rely on screenshots–shared on sites like The PC Engine Catalog Project, The PC Engine Software Bible and Video Game Den–to sell me on a particular title. At least, that’s what I did until yesterday–when I discovered The PC Engine Software Bible’s YouTube Channel.
Until then, I’d never seen Horror Story, Gotzendiener or Sorcerian in action. Now I have. Will I buy any of those games in the future? Probably not–thanks to what I saw on said channel. On the other hand, the videos have piqued my interest in Gomola Speed, Pop ‘n Magic and Volfied.
Anyway, I highly recommend checking it out–if you have a bit of time on your hands.