The folks at the long-defunct Working Designs made a lot of great decisions during the 16-bit era. Among them: Their decision to localize (for North American TurboGrafx-16 owners) Telenet’s PC Engine RPG, Cosmic Fantasy 2.
One of their not-so-great decisions: Using the following piece of art to promote said RPG.
The ad above appeared in the April/May 1992 issue of TurboPlay magazine. Unfortunately, the art featured in the ad also appeared on the game’s cover.
Is it any wonder the game wasn’t able to achieve the sales or status of, say, Lunar: The Silver Star, another of Working Design’s 16-bit-era releases?