While reading two reviews (one at thebrothersduomazov.com and another at unlimitedzigworks.com) of the much-maligned Astralius over the weekend, I remembered that, once upon a time, the game was supposed to see a North American release.
In fact, the title was shown off at both the winter and summer Consumer Electronics Shows that were held in 1991.
Following the former, the editors of TurboPlay magazine waxed poetic (in their February/March 1991 issue, see below) about Astralius, writing that it would “give both Y’s games a serious run for the top honor” and “should prove to be one of the toughest games made as well.”
Following the latter, TurboPlay‘s editors promised (in their August/September 1991 issue) that the title would hit the streets stateside “by Christmas.” Of course, a few sentences later they shared that developer IGS was “working the bugs out of its attempts to translate this RPG to the TurboGrafx-16.” (Click on the two scans below to read the rest of what they had to say about the title.)
I’m guessing the folks at IGS never quite eradicated said bugs–or, by the time they did, releasing the game no longer made sense economically (or otherwise)?