Monthly Archives: November 2010

RE: Well, I’ll be…

I’m sorry it’s been a while since I checked in. I just haven’t had much to say, I guess. Plus, most of my “game time” has been spent with the recently released Wii platformer, Kirby’s Epic Yarn.

That’s not to say I haven’t spent any time with my precious PC Engine. I played a bit of Mizubaku Daibouken over the weekend, for instance, and I played a bit of Parodius Da!, too.

Speaking of which, I’ve improved quite a bit when it comes to that Konami cute ’em up’s “special” stage. Not only can I finish it (something I couldn’t have said even a few weeks ago), but I can finish it on hard. Now if I could just do well enough to face one of its secret bosses…

See also:Well, I’ll be …

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One down, three to go …

It’s been a while since I last bought a PC Engine game. In fact, I don’t think I’ve added to my (still small) HuCard and CD collection since early this summer.

Well, the drought ended yesterday afternoon when a well-cared-for copy of Mizubaku Daibouken (aka Liquid Kids) arrived on my doorstep. I’ve wanted the PC Engine port of this Taito platformer for a while, but I held off on buying it until a few weeks ago because of high price it tends to command on eBay.

PC Engine 'Mizubaku Daibouken' (aka 'Liquid Kids')

What changed a few weeks ago? I found a cheap-ish copy, that’s what. Actually, I wouldn’t call it cheap, but it certainly was cheaper than the other complete copies of the game that have appeared on the popular auction site in the last year or so.

Anyway, now that I’ve checked that game off of my to-buy list I can turn my obsession–er, attention–toward the other titles included on said list, namely, Gekisha Boy, Parasol Stars and Rainbow Islands.

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LTTP: PC Engine Gamer Issue 2

Before I go on, I have to point out that in this instance, “LTTP” means “Late to the Publication,” not “Late to the Party.”

With that out of the way, the publication I’ve foolishly failed to point out to all of you is the second issue of PC Engine Gamer magazine.

 

 

Much like this online publication’s first issue, this second issue is short but sweet. It’s also a bit silly, as evidenced by this “Fish and Tips” comment: “If you’re fed up playing [Mesopotamia], why not try this little trick to … play a secret shoot ’em up. It might be crappy but it’s better than Deep Blue.” (Also worth a chuckle or two: the “Translation Fun” section of “Feedback.”)

There’s more to this magazine than batty bon mots, though; there’s also a countdown of the best shoot-’em-up bosses, an interview (with Feena of Ys Book I & II) and a pair of reviews (of Dragon Spirit and Ninja Spirit),

Anyway, I highly recommend checking it out (here) whenever you have a few minutes to spare.

See also:It ain’t over ’til the fat Pithecanthropus Computerurus sings

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The PC Engine’s five fruitiest games

Here’s an admission you won’t come across on just any gaming blog: I love fruity games.

Now, when I say “fruity games,” I’m not talking about Cho Aniki or its ilk; I’m talking about games that are packed with so much actual fruit they should accompany every Edible Arrangements® order.

Anyway, the PC Engine was home to a good number of “fruity” games during its lifetime, with the following five being my favorites:

Coryoon–Naxat’s crazy cute ’em up would be well worth the price of admission even if fruit didn’t pop out of defeated enemies like they were the world’s healthiest piñatas (see screenshot below) thanks to its crisp, colorful graphics, cheerful music and tight controls. Plus, it stars a baby dragon!

Monster Lair (aka Wonder Boy III: Monster Lair)–Is there anything more satisfying than coming across certain pieces of fruit in this game and then shooting them until they erupt into even more pieces of fruit? OK, so I’m sure there are many more satisfying experiences in all of video game-dom, but I’m not sure there are in this particular title.

The New Zealand Story–I have to admit, the fruit in Taito’s cute-but-challenging platformer pales in comparison to its cool bosses, inflatable ducks and laser guns. Still, the apples, grapes and melons (no, not those kinds of melons) eradicated enemies leave behind serve to make this already sweet game even sweeter.

Parasol Stars–Like its predecessors, Bubble Bobble and Rainbow Islands, Parasol Stars (below) throws more than just fruit at players; it throws jewelry, pastries and vegetables at them, too. Is that more enticing and exciting than the title’s frantic gameplay? Actually, sometimes it is.

Rainbow Islands–What does Rainbow Islands offer gamers that Parasol Stars doesn’t? Rainbows, for starters. Oh, and stars! That’s not to say it’s a prissy pushover–in fact, it packs quite a punch in terms of bosses, enemies and levels. Just think of the fruit–and treats and veggies–you collect along the way as sweet rewards for your troubles.

Honorable mention: Don Doko Don, PC Genjin and PC Genjin 2.

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