Tag Archives: acquisitions

So, now what?

First, there were four–games at the top of my “to buy” list, that is. After I bought Mizubaku Daibouken, the list shrank to three. Then I bought Rainbow Islands and Gekisha Boy and it was down to two and then one.

Well, the list is no more thanks to my recent acquisition of Parasol Stars.

Which, I guess, begs the question asked in this post’s headline: So, now what? The answer, of course, is to add more games to my “to buy” list.

As of now, that list includes a few cheap-ish HuCards (Don Doko Don, The New Zealand Story and PC Denjin), a considerably more expensive HuCard (Coryoon) and a similarly pricey Arcade CD-ROM release (Madou Monogatari).

Although I’d love to run out and buy the last two games mentioned above as soon as possible, the more likely scenario involves me buying Don Doko Don, The New Zealand Story and PC Denjin over the next few months and then waiting until the end of the year to buy Madou Monogatari and Coryoon.

In the meantime, I’ll busy myself with the brazenly plucky Parasol Stars.

Note: check out this Flickr set for more photos of my PC Engine collection.

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Wait, let me write that down in my ‘Investigate Note’ book

Remember how I said (in this post) that I was going to buy copies of J.B. Harold Murder Club and Where in the World is Carmen Sandiego at some point? Well, I did–shortly after publishing that post, in fact–and both games arrived on my doorstep a few days ago.

My favorite part of this two-piece package: The embossed, leather(ish)-bound “Investigate Note” book that came with the copy of J.B. Harold Murder Club.

Here’s the front cover of said book:

And here’s the back:

 

As is usually the case with such things, I can’t understand a word of what’s written in this more-than-a-manual. That’s OK, though, because the game itself is completely understandable (thanks to its English language option).

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Mysterious Monster Lair note

I recently ordered–though online import game shop wolfgames.com, which is having a going-out-of-business sale–a heavily discounted copy of Wonder Boy III: Monster Lair (aka Monster Lair in the States).

While flipping through the game’s manual a few minutes ago (it arrived earlier today), a small piece of paper slipped out of it and fell onto the floor.

This is what I found when I unfolded it:

I can’t read a word of Japanese, so I have no idea what the note says. That hasn’t stopped me from obsessing about it, of course.

Was the author of this note a previous owner of the game? Did he or she like it, or hate it? Is he or she warning me that this copy of Wonder Boy III is cursed?

Those are the kinds of questions that are going through my head at the moment.

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Three down, one to go

OK, so I was a bit disingenuous in that last post when I implied that I checked just one game off my to-buy list recently. In fact, I checked two games off said list: the aforementioned Rainbow Islands and the game you see sticking out of the PC Engine CoreGrafx II below, Gekisha Boy.

Although I’m often frustrated by this Tomcat System-developed, Irem-published game, I still like playing it from time to time. Specifically, I like its sense of humor and its spritework. Its take-photos-of-crazy-stuff hook is pretty cool, too. If only I could make it past the third stage…

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Two down, two to go

Two months ago, I typed up a post (this one) in which I mentioned the four games at the top of my to-buy list: Gekisha Boy, Mizubaku Daibouken (aka Liquid Kids), Parasol Stars and Rainbow Islands.

Actually, the point of that post was to declare that I had acquired Mizubaku Daibouken, so I guess I should have said that it mentioned the three games at the top of my to-buy list.

Whatever. The point of this post: To gush about the fact that I’ve finally picked up a copy of Rainbow Islands.

Of all the games on the above-mentioned to-buy list, Rainbow Islands is, by far, my favorite. In fact, it’s probably one of my favorite games of all time–regardless of platform.

Unfortunately, my love for the game has yet to translate into anything approaching mastery of it. (Sad-but-true story: I can’t seem to get past the fifth stage.)

I’ll do my best to improve between now and when I (finally) buy the last two games on my famed to-buy list: Gekisha Boy and Parasol Stars.

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One down, three to go …

It’s been a while since I last bought a PC Engine game. In fact, I don’t think I’ve added to my (still small) HuCard and CD collection since early this summer.

Well, the drought ended yesterday afternoon when a well-cared-for copy of Mizubaku Daibouken (aka Liquid Kids) arrived on my doorstep. I’ve wanted the PC Engine port of this Taito platformer for a while, but I held off on buying it until a few weeks ago because of high price it tends to command on eBay.

PC Engine 'Mizubaku Daibouken' (aka 'Liquid Kids')

What changed a few weeks ago? I found a cheap-ish copy, that’s what. Actually, I wouldn’t call it cheap, but it certainly was cheaper than the other complete copies of the game that have appeared on the popular auction site in the last year or so.

Anyway, now that I’ve checked that game off of my to-buy list I can turn my obsession–er, attention–toward the other titles included on said list, namely, Gekisha Boy, Parasol Stars and Rainbow Islands.

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OK, so I lied …

I’m not going to start my playthrough of the Tengai Makyo trilogy with Tengai Makyo: Fuun Kabukiden; I’m going to start it with Tengai Makyo II: Manjimaru.

Why? Well, I’m still waiting for my copy of Tengai Makyo: Fuun Kabukiden to arrive, for starters. Also, I booted up my copy of Tengai Makyo II: Manjimaru yesterday (you know, to make sure it works) and it sucked me in like a Dyson sucks up dirt.

Specifically, the following tune sucked me in like a Dyson sucks up dirt. (I know, it’s a weird analogy.)

Unfortunately, it’s going to take more than great tunes (and great graphics) to get me through this game, as I’m already finding the multitude of menu options to be more than a little intimidating. (The title’s sole FAQ doesn’t delve into such details.)

See also:Don’t call me a Tengai Makyo virgin‘ and ‘My introduction to Tengai Makyo II

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