It’s been a while since I last bought a PC Engine game. In fact, I don’t think I’ve added to my (still small) HuCard and CD collection since early this summer.
Well, the drought ended yesterday afternoon when a well-cared-for copy of Mizubaku Daibouken (aka Liquid Kids) arrived on my doorstep. I’ve wanted the PC Engine port of this Taito platformer for a while, but I held off on buying it until a few weeks ago because of high price it tends to command on eBay.
What changed a few weeks ago? I found a cheap-ish copy, that’s what. Actually, I wouldn’t call it cheap, but it certainly was cheaper than the other complete copies of the game that have appeared on the popular auction site in the last year or so.
Anyway, now that I’ve checked that game off of my to-buy list I can turn my obsession–er, attention–toward the other titles included on said list, namely, Gekisha Boy, Parasol Stars and Rainbow Islands.
I’m not going to start my playthrough of the Tengai Makyo trilogy with Tengai Makyo: Fuun Kabukiden; I’m going to start it with Tengai Makyo II: Manjimaru.
Why? Well, I’m still waiting for my copy of Tengai Makyo: Fuun Kabukiden to arrive, for starters. Also, I booted up my copy of Tengai Makyo II: Manjimaru yesterday (you know, to make sure it works) and it sucked me in like a Dyson sucks up dirt.
Specifically, the following tune sucked me in like a Dyson sucks up dirt. (I know, it’s a weird analogy.)
Unfortunately, it’s going to take more than great tunes (and great graphics) to get me through this game, as I’m already finding the multitude of menu options to be more than a little intimidating. (The title’s sole FAQ doesn’t delve into such details.)
See also: ‘Don’t call me a Tengai Makyo virgin‘ and ‘My introduction to Tengai Makyo II‘
I’m sure some of you are thinking, “Enough with the photos already!” Sorry about that. I honestly can’t help myself–I’m head over heels in love with the design of the PC Engine system and its games.
Speaking of the latter, here are some of Glamour Shots® of the PC Engine games (mostly HuCards) I’ve acquired as of late.
See also: ‘Hello gorgeous! (part one)‘ and ‘Hello gorgeous! (part two)‘
Actually, feel free to continue calling me a Tengai Makyo virgin until my copies of Tengai Makyo: Ziria, Tengai Makyo II: Manjimaru and Tengai Makyo: Fuun Kabukiden arrive in the mail later this week (or early next).
Yep, I ordered all three (plus the promo-only spinoff, Denden no Den) a few days ago–despite the fact that I don’t know a lick of Japanese. Thankfully, translated walkthroughs exist for each of the titles. (You can find them here, here and here, respectively.)
Anyway, as soon as they arrive I plan to take the advice of IvaNEC (of The Brothers Duomazov fame) and start with Tengai Makyo: Fuun Kabukiden and then work my way backwards through the trilogy.
See also: ‘My introduction to Tengai Makyo II‘
Of all the games on my lengthy “HuCard wish list,” Namco(t)’s Obocchama Kun has, thus far, been the most bashful when it comes to showing its face on eBay.
In fact, the only “complete” (case + manual + slipcase) version of the game I’ve found on the popular auction site–until last night, that is–is used and goes for $45. Uh, no thanks.
So what changed late last night? Well, for starters, I came across a new, sealed copy of the title. Of course, that wouldn’t have meant much if the seller had attached a $60 (or higher) price tag to it, but thankfully that wasn’t the case. Actually, it was quite the opposite–the seller was asking for just $22. Score!
As excited as I am about my most recent acquisition, I think my wallet and I need to take a bit of a break from eBay.