Tag Archives: Bonk

An artful look at Bonk’s arcade cousin, Kaneko’s BC Kid

Like any good Bonk–or, PC Genjin, as he’s called in Japan–fan, I consider the character’s PC Engine outings to be (basically) the only ones worth my attention. As a result, I’ve ignored pretty much all of the spin-offs that have been released for the GameBoy, the Famicom and the Super Famicom–I’m just going to ignore the later atrocities–over the years.

I haven’t ignored all of the Bonk spin-offs, though; the arcade-only BC Kid, for instance, has always intrigued me despite the fact that it was developed by Kaneko rather than Red and Atlus.

Artist and blogger Curtis Bathurst seems to share my interest in BC Kid, at least as far as the game’s aesthetics are concerned. In this recent post, Bathurst critiques the game’s promotional art (right) as well as its in-game graphics.

Although he isn’t a big fan of either, he ends his post on a positive note saying, “I find it wildly exciting that there was ever a coin-op Bonk’s Adventure and I love rummaging through the ‘net in search of bits and scraps about the game.”

If you’re at all interested in graphic design–especially as it relates to the gaming world–I highly recommend heading over to Bathurst’s site and reading his post about this quirky quarter-muncher.

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Happy HuCard Holidays!

OK, so the Christmas tree in the photo below isn’t covered with HuCards. It is covered with a slew of PC Engine-related ornaments, though–such as the Bonk ornament near the bottom and the Zonk one near the top.

I may have to borrow (steal) a few ideas from the tree above–and from this Famicom-inspired tree–when I decorate our tree next Christmas.

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HuCard Review: Bonk’s Adventure (aka PC Genjin)

I can’t speak to how he was received in his home country, but in North America Bonk–“PC Genjin” to the Japanese–will forever be remembered as the character that ended up with the bronze medal in the great gaming mascot wars of the 1990s.

That’s too bad, because Bonk had a lot going for him: He was cute, knew how to use his head (bad pun, I know) and never buckled under pressure–even when that pressure was applied by big, green (or pink) dinosaurs.

Regardless of his selling power (or lack thereof), Bonk’s first foray into the land of 16-bit platformers is a thoroughly enjoyable experience. Sure, Bonk’s Adventure doesn’t offer the speed of Sonic the Hedgehog or the depth of Super Mario World, but it’s fun and fairly unique nonetheless.

How so? Well, Bonk saunters through various B.C.-inspired landscapes while bashing enemies–mostly the aforementioned dinosaurs and such–with his big noggin. Regarding the latter, Bonk can headbutt his foes or jump into the air and dive bomb them. Another of his signature moves is to leap into the air and spin wildly–which effectively enables him fly or float across chasms and gaps.

Aside from than all of that, er, bonking, though, Bonk’s Adventure plays a lot like an old-school, Super Mario-esque platformer. It sounds a lot like one, too, with music and sound effects that, while a bit on the “blip” and “bloop” side of the spectrum, ably get the job done.

Now, some will say that this game’s sequel, Bonk’s Revenge (aka PC Genjin 2), bests its predecessor in every way. I can’t say I disagree with such critics, but I also can’t (quite) say that I enjoy playing that title more than I do this one. As long as you own both, though, it doesn’t much matter which one is better, does it?

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