Like any PC Engine fan worth his or her salt, I’ve long had a fascination with that most mysterious of unreleased titles, Takeru’s PC Cocoron.
Until this past weekend, though, I was under the impression that the screenshots included in the magazine scan below were all that were released of this remake/sequel/whatever of a Famicom game with a similar name.
While reading videogameden.com’s review of the above-mentioned Famicom title, though, I noticed the following screenshot-filled magazine scan.
After a bit of Googling, I came across even more screenshots of this criminally-unreleased game at this site.
These scans and screens have been on the web for some time now, haven’t they? I don’t suppose this means copies of said game have been floating around the web for a while now, too?
Game: Wonder Boy III: Monster Lair
Developer: Alfa System
Release date: 1989
I’m pretty sure I’ve told this story a number of times before, but I’m going to share it again just in case my memory is failing me (it certainly wouldn’t be the first time): Monster Lair was the game that prompted me to buy the TurboGrafx-16 CD attachment way back when. I’d never played–or even heard of–the arcade original, so that wasn’t what attracted me to this platformer-shooter hybrid. No, what attracted me to it was its bright, beautifully drawn graphics–especially its so-cute-they-could-make-you-puke enemies and bosses. There’s more to Monster Lair than fetching foes, though; there’s also a rockin’ Red Book soundtrack and a whole lotta challenging levels (14, to be exact). All that said, I wouldn’t buy this game expecting it to become your favorite PC Engine title, but I would expect it to be well worth whatever you pay for it (which, at this point, should be less than $20).
See also: Previous PCE Reviews
I know this says something about my intelligence (or lack thereof), but I can’t seem to figure out how to change the language setting in my copy of J.B. Harold Murder Club from Japanese to English.
I’d greatly appreciate it if some kind soul could push me in the right direction.
Remember how I said (in this post) that I was going to buy copies of J.B. Harold Murder Club and Where in the World is Carmen Sandiego at some point? Well, I did–shortly after publishing that post, in fact–and both games arrived on my doorstep a few days ago.
My favorite part of this two-piece package: The embossed, leather(ish)-bound “Investigate Note” book that came with the copy of J.B. Harold Murder Club.
Here’s the front cover of said book:
And here’s the back:
As is usually the case with such things, I can’t understand a word of what’s written in this more-than-a-manual. That’s OK, though, because the game itself is completely understandable (thanks to its English language option).
Game: Rainbow Islands
Developer: NEC Avenue
Publisher: NEC Avenue
Release date: 1993
Most platformers follow in Super Mario Bros’ hugely successful footsteps and scroll horizontally. Well, Fukio Mitsuji’s arcade classic–technically the first sequel to Bubble Bobble–turns that tried-and-true tradition on its head and scrolls vertically, much like those odd overworld sections of Kid Icarus that caused you to pull out your hair by the handful. (Or was that just me?) As much as I like that mythological Famicom Disk System title, though, it has nothing on Rainbow Islands, what with its titular arcs of light–which can be used as weapons and as platforms–shimmering, Wizard of Oz-esque soundtrack (i.e., the main theme sounds an awful lot like “Over the Rainbow“) and varied assortment of enemies and environments.
See also: ‘Introducing: PCE Reviews‘