Tag Archives: Mizubaku Daibouken

Halloween-ish HuCards (and CDs)

It’s that time of year again–i.e., the time of year when I spend way too much time searching for games that will put me in a Halloween mood.

Thankfully, a good number of such games were released for the PC Engine during its heyday. Here are the ones I’ll be playing (or be thinking of playing, at least) in the run-up to this year’s All Hallows’ Eve:

Cotton (Hudson Soft/Success, 1993)–There are two main reasons this cute shmup would earn a regular spot in my PC Engine Super CD-ROM2 system over the next few weeks if I still owned a copy of it: 1) It stars a broom-riding witch who has to fly through all sorts of dark and dreary environs in order to collect a bunch of missing gems, and 2) Said witch is obsessed with candy. Really, it’s the perfect game for such a spooky-and-sweet season.

Dracula X: Chi no Rondo (Konami, 1993)–I couldn’t very well create a list like this and not include on it a game that not only features Dracula’s name in its title but also features said vampire as its main villain, could I? I’d mention Dracula X here even if it didn’t involve that old bloodsucker, though–thanks in no small part to its Thriller-meets-Sleepy Hollow opening slavo.

Jigoku Meguri (Taito, 1990)–True story: I used to rather dislike this pixelated platformer, which follows a portly monk as he makes a perilous trek through hell. I changed my tune after giving it another try a month or so ago (expect to see a post about this epiphanic experience soon), though, and now consider it to be an appreciably dour counterpoint to a similar-yet-much-more-cheerful Taito-developed title: Mizubaku Daibouken.

Splatterhouse (Namcot, 1990)–The protagonist of this bloody beat ’em up looks like Friday the 13th‘s Jason Voorhees. That alone makes me want to play it this time of year. The game’s grotesque baddies–like the chainsaw-weidling dude showcased in the screenshot above–and creepy soundtrack are just the blood-spattered icing on this ghoulishly rotten (in a good way) cake.

I’d add NEC Avenue’s Horror Story and Human’s Laplace no Ma, a supposedly terror-ific dungeon crawler, to this list, but I’ve never played the former (important if I’m to know whether or not it’ll put me in a Halloween mood) and I don’t understand the language (Japanese) that’s likely required to make it through the latter.

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PCE Review #2: Mizubaku Daibouken

Game: Mizubaku Daibouken
Genre: Platformer
Developer: Taito
Publisher: Taito
Format: HuCard
Release date: 1992

One way to translate the Japanese title of this game into English, or so I’ve been told, is to call it Water Bomb Adventure. That’s certainly an apt way to describe this quirky little platformer, which stars a platypus–yeah, I know the folks at Taito say he’s a hippopotomus, but there’s no way the paunchy protagonist is anything other than an Ornithorhynchus anatinus–who throws, you guessed it, giant balls of water at innumerable foes as he waddles through levels pulled from the pages of Platformers for Dummies. His journey–to rescue his kidnapped girlfriend, naturally–begins easily enough, with straightforward stages filled to the brim with enemies who put up little to no resistance, but it rapidly rachets up in intensity. That’s OK, though, because the Parasol Stars-esque sights you’ll see and the hummable tunes you’ll hear along the way help make it all worthwhile–assuming, of course, you didn’t drop too much cash to procure your copy of the game (an unfortunately all-too-common occurrence given its Bubble Bobble connection).

See also: Previous PCE Reviews

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One down, three to go …

It’s been a while since I last bought a PC Engine game. In fact, I don’t think I’ve added to my (still small) HuCard and CD collection since early this summer.

Well, the drought ended yesterday afternoon when a well-cared-for copy of Mizubaku Daibouken (aka Liquid Kids) arrived on my doorstep. I’ve wanted the PC Engine port of this Taito platformer for a while, but I held off on buying it until a few weeks ago because of high price it tends to command on eBay.

PC Engine 'Mizubaku Daibouken' (aka 'Liquid Kids')

What changed a few weeks ago? I found a cheap-ish copy, that’s what. Actually, I wouldn’t call it cheap, but it certainly was cheaper than the other complete copies of the game that have appeared on the popular auction site in the last year or so.

Anyway, now that I’ve checked that game off of my to-buy list I can turn my obsession–er, attention–toward the other titles included on said list, namely, Gekisha Boy, Parasol Stars and Rainbow Islands.

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Something old or something new?

Well, it’s that time of year again–the time of year when I waste way too much time pondering how I’m going to spend the birthday and Christmas money I receive from my parents.

So, what am I hoping to buy with this presumed windfall? Here are the top three possibilities:

1. A slew of PC Engine platformers–Specifically: Gekisha Boy (right), Mizubaku Daibouken, Parasol Stars and Rainbow Islands. How much can four old PC Engine games cost, you ask? Quite a bit if you’re anal retentive (like yours truly) and you only buy games that come with boxes and instruction manuals.

2. A red Twin Famicom–My desire for Sharp’s toaster-esque console–its eject button causes cartridges to pop out of the system like toast pops out of the aforementioned appliance–seems to bloom and fade like the blossoms of a cherry tree. Apparently it’s blooming again, as I can’t stop thinking about the damn thing.

3. A PS3–Surprise, surprise: I’m actually open to buying something current. Of course, the problem with this choice is that it’s the most costly. That said, it would be awfully nice to (finally) be able to play games like 3D Dot Game Heroes, Demon’s Souls, Katamari Forever, LittleBigPlanet and Valkyria Chronicles.

I honestly have no idea which of the above options I’ll blow my money on at the end of the year, but you can bet your butt I’ll post all the gory details here.

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Mizubaku Daibouken = Bubble Bobble 4?

At least, that’s what the editors of TurboPlay magazine suggested all the way back in 1992–just before Taito’s Mizubaku Diabouken (aka Liquid Kids) hit the streets in Japan.

My initial reaction to that suggestion was something along the lines of “nuh uh!”–but after giving it some consideration my reaction has softened a bit.

After all, the series’ other (actual) entries–Bubble Bobble, Rainbow Islands and Parasol Stars–don’t share enemies, protagonists, settings or weapons, so why would part four–with its waterbomb-wielding platypus–be any different?

All that said, Mizubaku Daibouken isn’t, as far as I can tell, officially called chapter four of the Bubble Bobble saga–although I suppose that may have been something the game’s creators considered early on.

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