Tag Archives: Hudson

PCE Review #8: PC Genjin

Game: PC Genjin
Genre: Platformer
Developer: Atlus/Red Company
Publisher: Hudson Soft
Format: HuCard
Release date: 1989

Most folks know this game, renamed Bonk’s Adventure before it was released in North America, for its hard-headed protagonist–who bravely served as the PC Engine’s entry in what I like to call the “Great Gaming Mascot Pageant” of the late 1980s and early 1990s. There’s nothing wrong with that, of course–that is the game’s main claim to fame, after all–but in my opinion it deserves to be known for much more than being a somewhat-competitive contemporary of Mario and Sonic. For instance, there’s the fact that PC Genjin began life as a comic (in the pages of Gekkan PC Engine magazine). I don’t know why, but I’ve always found that kind of cool. Then there’s the fact that it was developed by the abler-than-able folks at Atlus and Red Company (makers of Gate/Lords of Thunder and the Tengai Makyou titles). There’s also the fact that PC Genjin is, simply put, a fun and unique game–something that can’t be said about too many of the mascot-focused platformers released during the 16-bit era. The main reasons I find it to be fun and unique: For starters, the protagonist attacks his prehistoric foes by bashing them with his head. (He can do this while standing on the ground or while in the air, by the way; with the latter move resulting in a devilish dive-bomb.) Also, jumping and then rapidly pushing that same action button on the PC Engine’s pad causes PC Genjin to spin wildly and hover or float, if for just a second or two, above the ground. Finally, I’ve always appreciated the primitive nature of this title’s graphics. Considering most “mascot games,” including this game’s superior-in-many-ways sequel, are awfully slick in that area, PC Genjin‘s primordial departure from the norm could and should be seen by PC Engine and platformer fans as a pixelated breath of fresh air.

See also: Previous PCE Reviews

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PCE Review #3: Wonder Boy III (Monster Lair)

Game: Wonder Boy III: Monster Lair
Genre: Platformer/Shooter
Developer: Alfa System
Publisher: Hudson
Format: CD-ROM2
Release date: 1989

I’m pretty sure I’ve told this story a number of times before, but I’m going to share it again just in case my memory is failing me (it certainly wouldn’t be the first time): Monster Lair was the game that prompted me to buy the TurboGrafx-16 CD attachment way back when. I’d never played–or even heard of–the arcade original, so that wasn’t what attracted me to this platformer-shooter hybrid. No, what attracted me to it was its bright, beautifully drawn graphics–especially its so-cute-they-could-make-you-puke enemies and bosses. There’s more to Monster Lair than fetching foes, though; there’s also a rockin’ Red Book soundtrack and a whole lotta challenging levels (14, to be exact). All that said, I wouldn’t buy this game expecting it to become your favorite PC Engine title, but I would expect it to be well worth whatever you pay for it (which, at this point, should be less than $20).

See also: Previous PCE Reviews

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My last Monster Lair post (for the foreseeable future), I swear …

Here’s something I didn’t know about Wonder Boy III: Monster Lair before my copy of the game arrived a few days ago: In lieu of a traditional instructional manual, it comes with a 10-inch-by-14-inch piece of paper that’s been folded into a square.

The front side of said piece of paper is a poster:

The back side, on the other hand, contains all of the instructional stuff:

Click on either of the images above to get a better look at them.

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Which box art is better (Monster Lair edition)

My recent purchase of Wonder Boy III: Monster Lair prompted me to recall my fondness for the art that graced the cover of the North American version of the game. (Honestly, it was one of the few pieces of TurboGrafx-16 box art that I liked.)

Here’s a scan of the game’s North American cover art, in case it’s been a while since you’ve seen it:

And here’s the Japanese version’s cover art:

I have to say, I think I prefer the art used for the North American release. Which one do you prefer?

See also:Which box art is better? (Exile 2 edition)

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Mysterious Monster Lair note

I recently ordered–though online import game shop wolfgames.com, which is having a going-out-of-business sale–a heavily discounted copy of Wonder Boy III: Monster Lair (aka Monster Lair in the States).

While flipping through the game’s manual a few minutes ago (it arrived earlier today), a small piece of paper slipped out of it and fell onto the floor.

This is what I found when I unfolded it:

I can’t read a word of Japanese, so I have no idea what the note says. That hasn’t stopped me from obsessing about it, of course.

Was the author of this note a previous owner of the game? Did he or she like it, or hate it? Is he or she warning me that this copy of Wonder Boy III is cursed?

Those are the kinds of questions that are going through my head at the moment.

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